Porady dla początkujących Metaphor ReFantazio, które warto znać przed rozpoczęciem

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Metaphor: ReFantazio is simply a fantastic Persona-like romp through the fantasy genre. But the sheer scale of what’s on offer, combined with the limited number of in-game days to get everything done, means that if you want to do everything in 1 playthrough, you’re going to request to be efficient.

From making friends to cooking, cleaning, and crawling dungeons, there’s no shortage of things to do in your quest against the evil number Louis. So, in order to aid you get the most out of your time in the Kingdom of Euchronia, we’ve put together a list of tips and tricks to keep in head as you first strike out in Grand Trad.

Here are 13 beginner’s tips you request to know before starting Metaphor: ReFantazio.

There are 2 currencies, so manage your money

As with all RPGs these days, there are multiple different currencies you request to track in Metaphor. First and foremost, there’s cold hard cash (known as reeve). You usage this for buying weapons, armor, potions and the like.

In Euchronia, the week is 5 days long. Make certain you do your buying on all 5th day, Idlesday, erstwhile the full kingdom puts on a discount. The days with sales are besides marked in your calendar in the main menu.

If you’re short on reeve, you can sale items, beat enemies, or sale your second currency, MAG.

MAG is short for Magla (crystalised magic). Again, there are a fewer ways to get MAG: first and foremost as a combat reward, but besides through saying the right things in conversation and, after the prologue concludes, interacting with the King’s stone erstwhile per day.

Should you spend your MAG on buying reeve, though? Only in a pinch, due to the fact that its real usage is in unlocking fresh Archetypes and their abilities.

Experiment with Archetypes

Image: Studio Zero/Atlus via Polygon

An Atlus game with different combat personas? Well, we never…

Your organization members each awaken to a single Archetype (basically a Persona). To start with, these are things like Soldier, Knight, and Mage, but as you play on, you unlock things like the powerful Gunner Archetype, which offers ranged attacks, both in combat and while dungeon-crawling.

Once an Archetype is unlocked and the corresponding organization associate is added to your Followers, all another associate of your troupe can learn it. While this offers immense flexibility in battle, teaching your organization members fresh Archetypes is very expensive, sometimes costing tens of thousands of MAG. You will yet unlock discounts as part of your relationship bonuses, so feel free to hold off until then if you want everyone to know everything.

That said, there there are actually a fewer clear best Archetypes, and unlocking the eventual Archetype (the “royal” version) involves almost maxing out out 2-3 trees per character.

You can inherit skills from another Archetypes

The first organization associate you choice up is Strohl, so we’ll usage him as an example. Strohl’s Warrior Archetype specializes in physical, not magical combat. Obviously, you can turn Strohl into a Mage, but then you lose his another Archetype’s powers.

Fortunately, all is not lost. erstwhile a character’s Archetype has learned an ability, you can pay MAG to unlock the ability for all another archetypes they have.

Bot, for example, is simply a weak fire-type attack that the Mage learns on unlocking. After a fewer level ups, it learns Blizz and Kande (ice and thunder, respectively).

For a measly 500 MAG, you can unlock each of these skills for usage in each of Strohl’s another archetypes — erstwhile paid for, they’re yours!

Just be aware that this doesn’t unlock them for everyone else, so anticipate to pay quite a few MAG if you want everyone to know the truly powerful stuff — up to 28,000 MAG for the most powerful passive skills.

You can add up to 4 skills per archetype, per character, by maxing out the corresponding Follower’s relation rank.

Don’t forget about your regular tasks

Image: Studio Zero/Atlus via Polygon

Once you’re out of the prologue, you unlock respective things that you will want to interact with on an (almost) regular basis.

The first is the aforementioned King’s Rock, which gives you an amount of MAG based on your current popularity. Fortunately, these bonuses accumulate over time, so if you can’t interact with it all day (or you forget), you can collect multiple days’ worth at once.

The another unlocks are in the Gauntlet Runner, your means of travel across Euchronia. Aboard you have the toilet, the washroom and the pantry, among another amenities. If the date is divisible by 5, you can gain 1 luck by utilizing the loo. utilizing the washroom all day will net you 100 EXP, and the pantry will give you any free ingredients.

As you progress, you will unlock shops across Euchronia with rotating inventories. We urge checking each of these, and doing the above regular tasks, at the start of each calendar day, as they’re easy to forget about!

Different Followers offer different perks

Image: Studio Zero/Atlus via Polygon

It wouldn’t be an Atlus game without a friendship-simulator element.

Each 1 of your Followers (including your organization members) has a relationship ranking of 1–8. Rank 1 unlocks a fresh archetype for the party, while Rank 8 unlocks their Heroic Embodiment (if they’re a organization member) or the eventual version of their Archetype if not.

Along the way, there are a series of another helpful bonuses that each of these Followers will grant you, from discounts in stores across Euchronia to crucial MAG discounts erstwhile unlocking their Archetypes.

Each character is different, and you can get a glimpse of what they do for you as shortly as you befriend them. simply go to Follower on the start menu, choice the 1 you are curious in, and hit Ability Details. You can see, for example, that erstwhile you rise your relation with Neuras to the right level, he will attack enemies that board your Gauntlet Runner. Similarly, Catherina — who unlocks the Brawler archetype for your organization — will sometimes offer support in dungeons erstwhile you rise your Follower Rank to a advanced adequate level. another bonuses include increased EXP and random loot deliveries at the end of the day.

As shortly as you unlock a fresh Follower, see what they can do for you and prioritize your friendships accordingly.

Sure it sounds shady, but that’s politics…

When in doubt, increase your attributes

Image: Studio Zero/Atlus via Polygon

It besides wouldn’t be an Atlus game without a virtue system. In this case, you request to rise your royal virtues: Courage, Wisdom, Tolerance, Eloquence, and Imagination.

This is simply a vital aspect of becoming besties with all of your followers, as advancement for certain relationships soft-locks until you scope a given level of 1 of these virtues. The Merchant, for example, won’t join your origin until you scope level 2 wisdom, while the Berserker won’t be your bestie until you max out your Eloquence.

If you’re stuck for things to do on a given day, you should choice 1 of these attributes to increase. Not certain how to do that? If you’re stuck for things to do on a given day, you should choice 1 of these attributes to increase. You can see the icons for each Royal Virtue on the map, or you can ask Gallica for information on the activities available in town.

Additionally, completing certain side quests will besides reward you by raising 1 of your Royal Virtues, which is simply a good bonus!

Read books to increase your stats

Image: Studio Zero/Atlus via Polygon

One of the most apparent things about our protagonist is that he is simply a massive nerd bibliophile. Yes, we know, only a nerd would usage the word bibliophile. We apologize for nothing.

As you play through the game, your organization members will add books to your Gauntlet Runner’s bookshelf (in the back right of the lounge).

Each book will rise a given virtue, take 2 to 3 sessions to read, and can only be read while your Runner is on the move. Make the most of this due to the fact that while you get tiny boosts all time you read, you get a much larger additional boost erstwhile you finish a book.

This is easy the best way to ratchet up your stats and velocity up your quest to be everyone’s bestie. Plus, there’s a trophy in it…

You’ll spend a immense condition of this game spent watching cutscenes and dialogue. (You know what you signed up for.) A likewise immense condition will be spent in dungeons, killing enemies to level up your characters and archetypes. The issue is that there is simply a limited number of in-game days to do things, and crawling dungeons uses a full day. This means that, unless you absolutely have to, you only want to visit a given dungeon once.

Once you beat the large bad in a given dungeon, feel free to hang around and grind out any extra EXP too. For the first fewer dungeons, you’ll want to do this until you run out of MP!

Yes, you can save in a dungeon

Image: Studio Zero/Atlus via Polygon

Normally, you can only save your game at the entrance to a dungeon, or where you meet Plateau, an apparition of your friend More’s cat.

You will find 1 Plateau per dungeon — if it’s an indoor dungeon, which tends to be linear, it will be outside the final room, before the inevitable boss fight. If it’s an outdoor dungeon, which are more free roam, Plateau is usually in the mediate of the map.

However, you should make the most out of the autosave function, as this can be a lifesaver.

There are 2 ways to autosave in a dungeon: The first is by picking up overworld loot — the glowing blue orbs that you see on the mini-map and overworld alike. The second is beginning a treasure chest.

Both will give you a useful autosave, although treasure chests can sometimes be mimics. So if you’re in a area with a difficult-looking enemy, possibly make a beeline for those first. Also, if you scan a treasure chest, Gallica will let you know if it’s a Mimic!

You can skip any enemies in dungeons

ScreenshotImage: Studio Zero/Atlus via Polygon

Unlike Persona games, enemies do not run from you in dungeons. You can be 30 levels higher than them and they will charge you without a care in the world.

You evidently want to get the first attack in, which means hitting them with your weapon. erstwhile you unlock the Gunner Archetype, you can set it to your main character and then usage your ranged attack to take out enemies from afar, which will save you quite a few effort.

If your protagonist is utilizing any another Archetypes, you’ll want to make the most of Gallica’s scan ability to see the enemy’s level. If they’re a couple of levels (or more) weaker than you, they will be in a blue highlight/outline (as shown above). You can simply bonk them with your weapon and skip the combat encounter while gaining the usual rewards.

But against the rest, effort to get the first hit

The issue is erstwhile they are at, around, or above your level. The erstwhile is shown with a yellow highlight/outline, while the second in a clearly dangerous red.

Against these enemies, you request to do your best to get the first hit in. This means quite a few dodge-rolling out of the way and then attacking them to break their guard. Keep doing this until you see time slow and get a red Squad prompt. This will let you to start the encounter with the enemy stunned (we’ll cover this in a second).

Beat the enemy without taking any harm and you will get either a 1.25x or 1.5x multiplier to your post-combat rewards. This can add up very quickly.

If you get hit, immediately escape from the battle. This will give you another effort at starting the conflict as you mean to go on — i.e., without an ax to the face.

There’s no shame in resetting

Image: Studio Zero/Atlus via Polygon

In combat, each of your organization members has 1 action they can take. If you hit an enemy’s weakness, you can take an additional action, up to a maximum of 8 actions per turn.

Stunned enemies can’t do anything on their turn, which is great. However, each time you attack an enemy, they have a chance to recover, based on your luck stat. This can reduce the amount of attacks you get in before taking a hit from 16 to just 8, or 4 if you don’t hit their weakness. So what do you do if the enemy comes to? Hit the Retry button.

There is absolutely no drawback to this, and it will restart the encounter — including the first stun attack — and undo any hits you have already taken. Any HP and MP lost will besides be returned to you.

Importantly though, the game will remember the weaknesses and strengths that you have discovered until then. So, if you hit an enemy who reflects fire harm with Bot, you can reset the encounter and see a giant red X erstwhile you mark them with a fire-based attack!

Exit dungeons to grind them

Sometimes you finish a dungeon and want to grind out XP. The issue is that you look at the map and those delicious yellow dots signifying enemies have all disappeared, slain at the end of your blade. What to do?

Simply leave the dungeon (just so you can see More’s apparition, don’t return to town) and reenter. This will origin all of the non-special enemies (elementals and bosses) to respawn. simply do a loop or run to the end of the dungeon and find your favourite ghostly cat!

Interact with the Plateau Mirage and you will see an option to leave the dungeon. This gives you a free “escape rope” to warp back to the entrance. You leave, come in, rinse and repeat. Good luck grinding out your sweet, sweet EXP!

That’s everything you request to know to get started on Metaphor: ReFantazio like a boss. Best of luck, and enjoy your time in Euchronia!

When you’re ready to dive in, see our guides on how to unlock all Followers and Archetypes, and how to to increase your Eloquence. Plus, here’s how long it takes to beat Metaphor: ReFantazio, and how to get all endings.



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